Monday, 5 October 2015

UnOff. Factorio FAQ: Game Interface

Frequently Asked Questions
for the computer game
Factorio
(UnOfficial FAQ: Game Interface)
(official link, though)

UnOff. Factorio FAQ: Stability & Requirements

Frequently Asked Questions
for the computer game
Factorio
(UnOfficial FAQ: Stability & Requirements)
(official link, though)

UnOff. Factorio FAQ: About the Game

Frequently Asked Questions
for the computer game
Factorio
(UnOfficial FAQ: About the Game)
(official link, though)

Factorio UnOff. FAQ: Index

Frequently Asked Questions
for the computer game
Factorio
(UnOfficial FAQ: Index)
www.factorio.com
(official link, though)

This is an index post of my UnOfficial FAQ for Factorio, containing links to sub-posts each with their own topic.

Thursday, 1 October 2015

Random layout stuff...

... that I use fairly often in my blogs, but (the early ones, anyway, the ones with superscript and subscript) are annoyingly labour-intensive to use in Blogspot. I'm lazy, so I prefer to do the work once, then copy/paste from it.

Monday, 28 September 2015

Factorio UnOfficial FAQ

The previously long-ass Factorio UnOfficial FAQ has now been split up into multiple blog posts, all linked-to from an index.
Peter34

Wednesday, 16 September 2015

Using this blog to test some stuff

I've now started using this particular blog to test some stuff, having to do with layout, Blogspot widgets and so forth.

It's unlikely to be disruptive; if I try something and it causes undesirable results I'll revert it right away, but if it seems to work, or if it fails to work but is non-disruptive, then I may leave it be for weeks or even years, as a kind of long-term test. Do feel free to contact me if there are problems in certain browsers, on particular handheld devices or on those in general, et cetera.
Peter34

Tuesday, 8 September 2015

Factorio mods

This is just an index of the mods I use when playing Factorio, whether I play single player or coop MP. I avoid the huge mods, such as DyTech, Bob's Mods, F-Mod and so forth, that are pretty much meant to be used as one's only mod in that they massively change the gameplay experience; instead, I "design" my own Factorio experience by using a carefully selected collection of small- and medium-impact mods.

This post is a work-in-progress; I'll add to it, enhance it in various ways, over the coming weeks (if not months). And of course update it as I add new mods, have new thoughts about existing mods, or retire some of the mods (down to the bottom of this list).